Hypermatrix
From Astral Arcline
More actions
| Hypermatrix | |
|---|---|
| Tags | Item |
| World | Kaern |
| Campaign | ToTB |
| Faction | Knights of Axiom |
| Related Entries | Knights of Axiom, Primus, Millicent Myrtle, Time, Underdark, Olhydra |
A complex, intricate artifact, the Hypermatrix appears as a shimmering, multi-faceted device pulsating with latent energy. It hums with the promise of instantaneous travel, a silent testament to the advanced ingenuity of the Knights of Axiom.
Player-Facing Lore & Discoveries
- The Hypermatrix is an advanced artifact used by the Knights of Axiom as a warp grid.
- It allows for rapid traversal across difficult terrain, particularly within the Underdark.
- It has an hour cooldown between uses and can jump to adjacent locations on a hexmap.
- It can remember up to 6 specific locations, effectively acting as a fast-travel system.
- It can be utilized to set up a search matrix for exploration.
- The party received the Hypermatrix from Time, who released Millicent Myrtle from it upon successful completion of a task.
- It has been used by the party to explore the Underdark and was crucial in dealing with the portal to the Plane of Water created by Olhydra.
- After completing their task, the party returned the Hypermatrix to Time. He then used its final charge to teleport the party back to the Underdark, and the artifact is no longer in their possession.