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Guild Halls

From Astral Arcline


Guild Halls
TagsFaction
WorldKaern
CampaignToTB
ContainsReaper's Kiss, Druids of the Twilight Moon, Dusk Watchers, Zevnori, Merchant's Guild
Related EntriesAraqiel Zoval, Reaper's Kiss, Druids of the Twilight Moon, Dusk Watchers, Suns of Magnus, Azrael Valis, Zask the Mask, Laila D’Evangel, Dameon Yorrick “The Prospector”, Encriadine
MembersAraqiel Zoval, Azrael Valis, Zask the Mask, Laila D’Evangel, Dameon Yorrick “The Prospector”, Naxrim

A massive, shadowy conglomerate of organizations led by the enigmatic "Big Man," aiming to reshape the world order through economic and magical dominance.

Player-Facing Lore

  • Leadership: Led by Araqiel Zoval, often referred to as "The Big Man." He is a charismatic revolutionary with an agenda to "Reforge, Reform, and Reeducate."
  • Identity & Symbology:
      • The Amulet: Members and operatives often carry a Lead Amulet etched with the guild's symbol.
      • The Motto: "Reforge, Reform, and Reeducate."
      • Smiling Snake: The Zevnori subfaction uses a distinct smiling snake insignia.
  • Structure: The Guild Halls act as an umbrella organization, controlling or influencing several powerful factions:
  • Public Services: The organization runs an extensive banking service, offering loans to patrons. "Hallmarked" individuals (members) receive preferential rates and higher borrowing limits.
  • Goal: To overthrow the Gods and end their influence on the Material Plane, believing that mortals should rule themselves. They seek to restore the blade Encriadine to accomplish this.
  • Base of Operations: A floating city in the Astral Plane, hidden within an asteroid field charged with psionic storms. It is accessible via a portal in a demiplane known as "The Gauntlet" in La Bastille.