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Blue Flame Spirits

From Astral Arcline
Blue Flame Spirits
TagsConcept, Soulforging
WorldKaern
CampaignEYtO
Contained ByAnima Echoes
Related EntriesPlavi Marana, Soulforging, Anima Echoes, Blue Flame

Spectral protectors manifested from distilled anima through the art of Soulforging. These spirits represent the "echoes" of ancient protectors who once served the Blue Flame.

Player-Facing Lore & Discoveries

  • Plavi can manifest these spirits by shattering or activating a soul-forged Anima Echo.
  • Each spirit provides a different tactical advantage, ranging from front-line defense to high-impact area attacks and vertical mobility.

The Spirits

Soldier (Echo of the Knight)

A stoic knight in blue-flame plate armor, wielding a spectral blade.

  • Common Manifestation: Grants disadvantage on the next attack roll made against the user within 1 minute.
  • Uncommon Manifestation: In addition to the disadvantage, the user's Eldritch Blast can be treated as melee attacks (5ft range) without disadvantage for 1 minute.

Barbarian (Echo of the Hammer)

A hulking, primal warrior wielding a massive spectral hammer.

  • Common Manifestation: Resistance to bludgeoning, piercing, and slashing until the first time she receives one or more of those damage types in the next minute.
  • Uncommon Manifestation: In addition to the resistance effect, the user can perform a Cleaving Strike (Action). Make one attack roll. On a hit, deal 2d6 per EB beam force damage, push the target 20ft (10ft if Huge), and cleave a number of nearby targets equal to the number of beams for Charisma modifier damage. On a miss, the main target still takes damage equal to the Charisma modifier.

Guardian Angel (Echo of the Priestess)

A winged figure of light and flame that lifts the user from danger.

  • Common Manifestation: Grants the user the benefits of the Feather Fall spell.
  • Uncommon Manifestation: In addition to the Feather Fall effect, the user gains advantage on their next saving throw (1 min) and can use Heavenly Lift (1/2 speed flight via movement or reaction; the user falls if they do not end their turn on solid ground).