Blue Flame Spirits
From Astral Arcline
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| Blue Flame Spirits | |
|---|---|
| Tags | Concept, Soulforging |
| World | Kaern |
| Campaign | EYtO |
| Contained By | Anima Echoes |
| Related Entries | Plavi Marana, Soulforging, Anima Echoes, Blue Flame |
Spectral protectors manifested from distilled anima through the art of Soulforging. These spirits represent the "echoes" of ancient protectors who once served the Blue Flame.
Player-Facing Lore & Discoveries
- Plavi can manifest these spirits by shattering or activating a soul-forged Anima Echo.
- Each spirit provides a different tactical advantage, ranging from front-line defense to high-impact area attacks and vertical mobility.
The Spirits
Soldier (Echo of the Knight)
A stoic knight in blue-flame plate armor, wielding a spectral blade.
- Common Manifestation: Grants disadvantage on the next attack roll made against the user within 1 minute.
- Uncommon Manifestation: In addition to the disadvantage, the user's Eldritch Blast can be treated as melee attacks (5ft range) without disadvantage for 1 minute.
Barbarian (Echo of the Hammer)
A hulking, primal warrior wielding a massive spectral hammer.
- Common Manifestation: Resistance to bludgeoning, piercing, and slashing until the first time she receives one or more of those damage types in the next minute.
- Uncommon Manifestation: In addition to the resistance effect, the user can perform a Cleaving Strike (Action). Make one attack roll. On a hit, deal 2d6 per EB beam force damage, push the target 20ft (10ft if Huge), and cleave a number of nearby targets equal to the number of beams for Charisma modifier damage. On a miss, the main target still takes damage equal to the Charisma modifier.
Guardian Angel (Echo of the Priestess)
A winged figure of light and flame that lifts the user from danger.
- Common Manifestation: Grants the user the benefits of the Feather Fall spell.
- Uncommon Manifestation: In addition to the Feather Fall effect, the user gains advantage on their next saving throw (1 min) and can use Heavenly Lift (1/2 speed flight via movement or reaction; the user falls if they do not end their turn on solid ground).