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Dragonchess: Difference between revisions

From Astral Arcline
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Imported from text file
 
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| title = Dragonchess
| title = Dragonchess
| image = Dragonchess.jpg
| image = Dragonchess.jpg
| Tags = Concept, Game
| Tags = [[Concepts|Concept]], Game
| World = Kaern
| World = Kaern
| Campaign = ToTB
| Campaign = ToTB
}}
}}''A complex strategy game favored by the nobility of Kaern and used as a teaching tool for military strategists. It mimics the tactical depth of war, using specialized pieces and dice mechanics.''
 
''A complex strategy game favored by the nobility of Kaern and used as a teaching tool for military strategists. It mimics the tactical depth of war, using specialized pieces and dice mechanics.''


=== Player-Facing Rules & Mechanics ===
=== Player-Facing Rules & Mechanics ===
Line 17: Line 15:


'''Phases'''
'''Phases'''
1.  '''Setup (Rounds 1-2):''' Played for '''Positional Advantage'''. Winning both rounds grants Advantage on a Battle Phase check.
# '''Setup (Rounds 1-2):''' Played for '''Positional Advantage'''. Winning both rounds grants Advantage on a Battle Phase check.
2.  '''Battle (Rounds 3-5):'''
# '''Battle (Rounds 3-5):'''
    *  '''Round 3 (The Attack):''' Winner gets +5 '''Tactics Bonus''' for the rest of the game.
#**  '''Round 3 (The Attack):''' Winner gets +5 '''Tactics Bonus''' for the rest of the game.
    *  '''Round 4 (The Rally):''' Winner gets +5 '''Tactics Bonus''' for the final round (does not stack with Round 3).
#**  '''Round 4 (The Rally):''' Winner gets +5 '''Tactics Bonus''' for the final round (does not stack with Round 3).
    *  '''Round 5 (The Final Stand):''' Determines the victor.
#**  '''Round 5 (The Final Stand):''' Determines the victor.


'''Victory Conditions (Checkmate)'''
'''Victory Conditions (Checkmate)'''

Latest revision as of 02:00, 16 January 2026

Dragonchess
TagsConcept, Game
WorldKaern
CampaignToTB

A complex strategy game favored by the nobility of Kaern and used as a teaching tool for military strategists. It mimics the tactical depth of war, using specialized pieces and dice mechanics.

Player-Facing Rules & Mechanics

Overview The game is played in 5 rounds split into two phases: Setup (2 rounds) and Battle (3 rounds). Players use a pool of Strategy Dice (d4, d6, d8, d10, d12) to influence the outcome.

Resolution Each round, players select one Strategy Die from their pool to roll (adding the result as a Strategy Bonus). They then roll an Intelligence check + Proficiency (if applicable) + Strategy Bonus + Tactics Bonus.

Phases

  1. Setup (Rounds 1-2): Played for Positional Advantage. Winning both rounds grants Advantage on a Battle Phase check.
  2. Battle (Rounds 3-5):
      • Round 3 (The Attack): Winner gets +5 Tactics Bonus for the rest of the game.
      • Round 4 (The Rally): Winner gets +5 Tactics Bonus for the final round (does not stack with Round 3).
      • Round 5 (The Final Stand): Determines the victor.

Victory Conditions (Checkmate)

  • Beat opponent's score by 25+ in ANY round.
  • Beat opponent's score by 5+ in the Final Stand.

Draw Conditions

  • Tie score in any Battle round (Stalemate).
  • No victory condition met after Round 5.