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Knights of Axiom: Difference between revisions

From Astral Arcline
Imported from text file
Imported from text file
 
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{{Template:Infobox World
{{Template:Infobox World
| title = Knights of Axiom
| title = Knights of Axiom
| Tags = Factions, [[Factions|Faction]], Kaern
| image = Knights_of_Axiom.jpg
| Source of Reward (ToTB) = [[Hypermatrix|Hypermatrix]]
| Tags = [[Factions|Faction]]
}}''Agents of the plane of Law.''
| World = Kaern
| Campaign = ToTB
| Related Entries = [[The Primus]], [[Hypermatrix]], [[Millicent Myrtle]]
| Members = [[The Primus]]
}}''Extraplanar beings embodying the absolute laws of the universe, serving as the enforcers of order across the planes.''


*  
=== Player-Facing Lore ===
*  
* '''Nature:''' The Knights are agents of the Plane of Law, reporting directly to '''[[The Primus]]'''. They are often viewed as rigid, elemental-like beings focused on maintaining universal constants.
*  
* '''Leadership:''' The order includes entities with conceptual titles, such as '''Time''', who interact with mortals on behalf of the Primus.
 
* '''The Hypermatrix:''' They possess an advanced artifact called the '''[[Hypermatrix]]''', a warp grid that allows for rapid traversal across difficult terrain, such as the Underdark.
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* '''Interactions:''' They negotiated with the Renegade Syndicate to provide access to the Underdark grid. In exchange, they required the containment of a chaotic agent—[[Millicent Myrtle]]—as collateral.

Latest revision as of 04:39, 17 January 2026


Knights of Axiom
TagsFaction
WorldKaern
CampaignToTB
Related EntriesThe Primus, Hypermatrix, Millicent Myrtle
MembersThe Primus

Extraplanar beings embodying the absolute laws of the universe, serving as the enforcers of order across the planes.

Player-Facing Lore

  • Nature: The Knights are agents of the Plane of Law, reporting directly to The Primus. They are often viewed as rigid, elemental-like beings focused on maintaining universal constants.
  • Leadership: The order includes entities with conceptual titles, such as Time, who interact with mortals on behalf of the Primus.
  • The Hypermatrix: They possess an advanced artifact called the Hypermatrix, a warp grid that allows for rapid traversal across difficult terrain, such as the Underdark.
  • Interactions: They negotiated with the Renegade Syndicate to provide access to the Underdark grid. In exchange, they required the containment of a chaotic agent—Millicent Myrtle—as collateral.