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La Cathedrale (The Grand Cathedral): Difference between revisions

From Astral Arcline
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| title = La Cathedrale (The Grand Cathedral)
| title = La Cathedrale (The Grand Cathedral)
| image = La_Cathedrale_(The_Grand_Cathedral).png
| image = La_Cathedrale_(The_Grand_Cathedral).png
| Tags = Locations, [[Locations|Location]], ToTB, Kaern
| Tags = [[Locations|Location]], ToTB, Kaern
| Contained By = [[Grande Pont|Grande Pont]]
| World = Kaern
}}''Description''
| Campaign = ToTB
| Related Entries = [[Grande Pont]], [[Torch of Saint Devina]], [[Viche]], [[Yvon the Forsaken]], [[Alta Templari]], [[Mira Evans]], [[Zul X’uldaman]], [[Grace Veromar]], [[Azrael Valis]], [[memoria stabilis]]
| Faction = [[Alta Templari]]
| Contains = [[Hall of Absolution]], [[Hall of Erudition]], [[Hall of Valor]], [[Halls of Miracles]], [[Halls of Covenant]], [[Temple to Viche]], [[The Proving Ground]], [[The Archives]]
| Contained By = [[Grande Pont]]
}}''A grand, 250-year-old cathedral featuring an abundance of white and gold arches and soaring spires. It stands as a beacon of faith and power in [[Grande Pont]], but now finds itself a primary target in the war, with [[Yvon the Forsaken]]'s undead army marching towards its gates. Its main foyer, the Hall of Absolution, branches out into ten chambers dedicated to the nine gods of the pantheon, with the tenth serving as living quarters.''


* Features a lot of white and gold arches and spires. The entrance leads into a main foyer like hall that branches out into 10 chambers. Nine of these are used as temples to a god from the pantheon, while the 10th is to supply the rest and as living quarters. It is 250 years old.
=== Player-Facing Lore & Discoveries ===
* Its vault may be the origin of the rare [[Torch of Saint Devina]], an artifact possibly empowered by a saint or sanctification ritual for greater effect against undead.
* A massive, 250-year-old cathedral with intricate white and gold architecture.
* Guarded by the [[Alta Templari]], a holy order of Aasimar and winged knights who often conceal their faces.
* Its vaults are rumored to be the origin of powerful artifacts like the [[Torch of Saint Devina]].
* Currently a major strategic target for [[Yvon the Forsaken]]'s army. The party has previously sought refuge here to cure Urth of a god-curse.
* The cathedral has recently been in a state of panic due to its anti-magic zone failing.


 
==== Notable Locations Within ====
 
* '''Hall of Absolution:''' The main foyer, featuring a globe embedded in a large golden sun. This area leads to the living quarters and a market.
 
[[File:La_Cathedrale_(The_Grand_Cathedral)_4.png]]
![]()
* '''Hall of Erudition:''' Upstairs from the main hall, this is a giant senate-like hall with stadium seating on the outside and a round central table for about 25 people. The head of the table has a more ornate, intricately carved chair with a tall back.
 
[[File:La_Cathedrale_(The_Grand_Cathedral)_3.png]]
 
* '''The Archives:''' Located just below the vaults, filled with owl sculptures and tended by barn-owl spirits and [[Mira Evans]]’s familiar, Lianne.
=== Hall of Absolution ===
[[File:La_Cathedrale_(The_Grand_Cathedral)_2.png]]
 
* '''Hall of Valor:''' Located above the Hall of Erudition, this area serves as the barracks and living quarters for the temple staff and defenders.
The main foyer features a globe embedded into a large golden sun with ten points. This leads to the living quarters as well as the market. No magic is permitted in this area.
* '''Halls of Miracles:''' Ritual chambers where magic is permitted.
 
* '''Halls of Covenant:''' The high-security vaults where holy objects are contained, located on the highest floors.
[[File:La_Cathedrale_(The_Grand_Cathedral)_4.png|thumb|right|300px]]
* '''Temple to Viche:''' A dedicated temple designed to look like an undersea grotto, with stained glass windows depicting ocean scenes, flowing water, and sand.
 
* '''The Proving Ground:''' An obstacle course and battleground for non-lethal trials. A race to acquire three offerings (Selflessness, Sagacity, Skill, Speed) and light a central bonfire.
=== The Hall of Erudition ===
 
Up the stairs is the Hall of Erudition. The stairs lead up in both directions to a giant senate like hall with some stadium seating on the outside and a round central table that can seat about 25. The head of the table is marked by a more ornate chair, with intricately carved features and a tall back.
 
[[File:La_Cathedrale_(The_Grand_Cathedral)_3.png|thumb|right|300px]]
 
=== The Hall of Valor ===
 
Above this is the Hall of Valor, which serves as the barracks and living quarters for the staff of the temple.
 
=== Halls of Miracles ===
 
Above these are the Halls of Miracles, which are ritual chambers, where magic is allowed. Leading into these halls are the screening hallways, where Zone of Truth is used to interrogate non-templars prior to being admitted.
 
=== Halls of Covenant ===
 
And finally, above this are the Halls of Covenant, vaults where holy objects are contained. The vaults are in the highest floors, but the archives and central library can be found just below.
 
=== Temple to Viche ===
 
The temple of Viche is like a dedication to under the sea. The windows are staining to make it look like a vast ocean and color reefs beyond. The main temple area is filled with seashells and water flows that come together and crash upon sand in waves.
 
=== The Proving Ground ===
 
An obstacle course battle ground where the party's at a free-for-all. It is a race to acquire three offerings, place them in the center, and light the bonfire in the center.
 
Non-lethal damage is allowed in melee, and clerics stand at attention to heal fallen party members.
 
There are a variety of hazards set to inhibit progress.
 
* Medicine check to get the offering of Selflessness - DC 13.
* History to get the Offering of Sagacity - DC 13
* Athletics or Acrobatics check to make the leaps across the totem poles, DC 13 to get the offering of Skill - DC 13.
* Sleight of hand check get the offering of Speed - DC 13.
 
=== The Archives ===
 
The archives it light only with magical-non-flame torches and natural light, and is filled with owl sculptures. There are several barn-owl spirits that tend to the books, including Mira’s familiar Lianne.
 
[[File:La_Cathedrale_(The_Grand_Cathedral)_2.png|thumb|right|300px]]
 
=== Appearance ===
 
=== Environment & Terrain ===
 
=== History ===
 
=== Politics ===

Latest revision as of 17:24, 21 March 2026

La Cathedrale (The Grand Cathedral)
TagsLocation, ToTB, Kaern
WorldKaern
CampaignToTB
FactionAlta Templari
Contained ByGrande Pont
ContainsHall of Absolution, Hall of Erudition, Hall of Valor, Halls of Miracles, Halls of Covenant, Temple to Viche, The Proving Ground, The Archives
Related EntriesGrande Pont, Torch of Saint Devina, Viche, Yvon the Forsaken, Alta Templari, Mira Evans, Zul X’uldaman, Grace Veromar, Azrael Valis, memoria stabilis

A grand, 250-year-old cathedral featuring an abundance of white and gold arches and soaring spires. It stands as a beacon of faith and power in Grande Pont, but now finds itself a primary target in the war, with Yvon the Forsaken's undead army marching towards its gates. Its main foyer, the Hall of Absolution, branches out into ten chambers dedicated to the nine gods of the pantheon, with the tenth serving as living quarters.

Player-Facing Lore & Discoveries

  • A massive, 250-year-old cathedral with intricate white and gold architecture.
  • Guarded by the Alta Templari, a holy order of Aasimar and winged knights who often conceal their faces.
  • Its vaults are rumored to be the origin of powerful artifacts like the Torch of Saint Devina.
  • Currently a major strategic target for Yvon the Forsaken's army. The party has previously sought refuge here to cure Urth of a god-curse.
  • The cathedral has recently been in a state of panic due to its anti-magic zone failing.

Notable Locations Within

  • Hall of Absolution: The main foyer, featuring a globe embedded in a large golden sun. This area leads to the living quarters and a market.

  • Hall of Erudition: Upstairs from the main hall, this is a giant senate-like hall with stadium seating on the outside and a round central table for about 25 people. The head of the table has a more ornate, intricately carved chair with a tall back.

  • The Archives: Located just below the vaults, filled with owl sculptures and tended by barn-owl spirits and Mira Evans’s familiar, Lianne.

  • Hall of Valor: Located above the Hall of Erudition, this area serves as the barracks and living quarters for the temple staff and defenders.
  • Halls of Miracles: Ritual chambers where magic is permitted.
  • Halls of Covenant: The high-security vaults where holy objects are contained, located on the highest floors.
  • Temple to Viche: A dedicated temple designed to look like an undersea grotto, with stained glass windows depicting ocean scenes, flowing water, and sand.
  • The Proving Ground: An obstacle course and battleground for non-lethal trials. A race to acquire three offerings (Selflessness, Sagacity, Skill, Speed) and light a central bonfire.