La Cathedrale (The Grand Cathedral): Difference between revisions
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| title = La Cathedrale (The Grand Cathedral) | | title = La Cathedrale (The Grand Cathedral) | ||
| image = La_Cathedrale_(The_Grand_Cathedral).png | | image = La_Cathedrale_(The_Grand_Cathedral).png | ||
| Tags = Locations, [[ | | Tags = [[Locations|Location]], ToTB, Kaern | ||
| Contained By = [[ | | World = Kaern | ||
}} | | Campaign = ToTB | ||
'' | | Related Entries = [[Grande Pont]], [[Torch of Saint Devina]], [[Viche]], [[Yvon the Forsaken]], [[Alta Templari]], [[Mira Evans]], [[Zul X’uldaman]], [[Grace Veromar]], [[Azrael Valis]], [[memoria stabilis]] | ||
| Faction = [[Alta Templari]] | |||
| Contains = [[Hall of Absolution]], [[Hall of Erudition]], [[Hall of Valor]], [[Halls of Miracles]], [[Halls of Covenant]], [[Temple to Viche]], [[The Proving Ground]], [[The Archives]] | |||
| Contained By = [[Grande Pont]] | |||
}}''A grand, 250-year-old cathedral featuring an abundance of white and gold arches and soaring spires. It stands as a beacon of faith and power in [[Grande Pont]], but now finds itself a primary target in the war, with [[Yvon the Forsaken]]'s undead army marching towards its gates. Its main foyer, the Hall of Absolution, branches out into ten chambers dedicated to the nine gods of the pantheon, with the tenth serving as living quarters.'' | |||
* | === Player-Facing Lore & Discoveries === | ||
* Its | * A massive, 250-year-old cathedral with intricate white and gold architecture. | ||
* Guarded by the [[Alta Templari]], a holy order of Aasimar and winged knights who often conceal their faces. | |||
* Its vaults are rumored to be the origin of powerful artifacts like the [[Torch of Saint Devina]]. | |||
* Currently a major strategic target for [[Yvon the Forsaken]]'s army. The party has previously sought refuge here to cure Urth of a god-curse. | |||
* The cathedral has recently been in a state of panic due to its anti-magic zone failing. | |||
==== Notable Locations Within ==== | |||
* '''Hall of Absolution:''' The main foyer, featuring a globe embedded in a large golden sun. This area leads to the living quarters and a market. | |||
[[File:La_Cathedrale_(The_Grand_Cathedral)_4.png]] | |||
* '''Hall of Erudition:''' Upstairs from the main hall, this is a giant senate-like hall with stadium seating on the outside and a round central table for about 25 people. The head of the table has a more ornate, intricately carved chair with a tall back. | |||
[[File:La_Cathedrale_(The_Grand_Cathedral)_3.png]] | |||
* '''The Archives:''' Located just below the vaults, filled with owl sculptures and tended by barn-owl spirits and [[Mira Evans]]’s familiar, Lianne. | |||
[[File:La_Cathedrale_(The_Grand_Cathedral)_2.png]] | |||
* '''Hall of Valor:''' Located above the Hall of Erudition, this area serves as the barracks and living quarters for the temple staff and defenders. | |||
=== | * '''Halls of Miracles:''' Ritual chambers where magic is permitted. | ||
* '''Halls of Covenant:''' The high-security vaults where holy objects are contained, located on the highest floors. | |||
The main foyer | * '''Temple to Viche:''' A dedicated temple designed to look like an undersea grotto, with stained glass windows depicting ocean scenes, flowing water, and sand. | ||
* '''The Proving Ground:''' An obstacle course and battleground for non-lethal trials. A race to acquire three offerings (Selflessness, Sagacity, Skill, Speed) and light a central bonfire. | |||
[[File:La_Cathedrale_(The_Grand_Cathedral)_4.png | |||
[[File:La_Cathedrale_(The_Grand_Cathedral)_3.png | |||
An obstacle course | |||
Latest revision as of 17:24, 21 March 2026
| La Cathedrale (The Grand Cathedral) | |
|---|---|
| Tags | Location, ToTB, Kaern |
| World | Kaern |
| Campaign | ToTB |
| Faction | Alta Templari |
| Contained By | Grande Pont |
| Contains | Hall of Absolution, Hall of Erudition, Hall of Valor, Halls of Miracles, Halls of Covenant, Temple to Viche, The Proving Ground, The Archives |
| Related Entries | Grande Pont, Torch of Saint Devina, Viche, Yvon the Forsaken, Alta Templari, Mira Evans, Zul X’uldaman, Grace Veromar, Azrael Valis, memoria stabilis |
A grand, 250-year-old cathedral featuring an abundance of white and gold arches and soaring spires. It stands as a beacon of faith and power in Grande Pont, but now finds itself a primary target in the war, with Yvon the Forsaken's undead army marching towards its gates. Its main foyer, the Hall of Absolution, branches out into ten chambers dedicated to the nine gods of the pantheon, with the tenth serving as living quarters.
Player-Facing Lore & Discoveries
- A massive, 250-year-old cathedral with intricate white and gold architecture.
- Guarded by the Alta Templari, a holy order of Aasimar and winged knights who often conceal their faces.
- Its vaults are rumored to be the origin of powerful artifacts like the Torch of Saint Devina.
- Currently a major strategic target for Yvon the Forsaken's army. The party has previously sought refuge here to cure Urth of a god-curse.
- The cathedral has recently been in a state of panic due to its anti-magic zone failing.
Notable Locations Within
- Hall of Absolution: The main foyer, featuring a globe embedded in a large golden sun. This area leads to the living quarters and a market.
- Hall of Erudition: Upstairs from the main hall, this is a giant senate-like hall with stadium seating on the outside and a round central table for about 25 people. The head of the table has a more ornate, intricately carved chair with a tall back.
- The Archives: Located just below the vaults, filled with owl sculptures and tended by barn-owl spirits and Mira Evans’s familiar, Lianne.
- Hall of Valor: Located above the Hall of Erudition, this area serves as the barracks and living quarters for the temple staff and defenders.
- Halls of Miracles: Ritual chambers where magic is permitted.
- Halls of Covenant: The high-security vaults where holy objects are contained, located on the highest floors.
- Temple to Viche: A dedicated temple designed to look like an undersea grotto, with stained glass windows depicting ocean scenes, flowing water, and sand.
- The Proving Ground: An obstacle course and battleground for non-lethal trials. A race to acquire three offerings (Selflessness, Sagacity, Skill, Speed) and light a central bonfire.


